Mobile production
Android builds, Google Play, RuStore, ads, IAP, Firebase, Crashlytics, Remote Config basics and AppMetrica.
Android builds, Google Play, RuStore, ads, IAP, Firebase, Crashlytics, Remote Config basics and AppMetrica.
Mirror Networking, Fish-Networking, Photon, lobbies, rooms, server lists, chat and game-state synchronization.
Public projects and store pages across mobile, PC, Steam, Epic Games Store and standalone VR hardware.
Key projects
More projects and details are available in the full portfolio. Open full portfolio →
Worked on multiple mobile Unity projects: gameplay tasks, UI, server integration, ads, payments, Firebase/AppMetrica, support and improvement of existing systems. School of Gladiators is one of the public release cases.
Own 2D space project in the RTS / 4X genre. It has public pages on Steam and Epic Games Store. The project uses Mirror Networking, lobbies, chat, settings, server lists and gameplay systems.
A historical reconstruction of Krasnoyarsk during the arrival of electricity. At the client’s request, gameplay was recorded and played back only through Meta Quest 2.


A frozen, unfinished mobile management project about a dairy farm and production complex, with production chains, contracts, upgrades and offline income.
Core skills
The stack is grouped by directions so it is clear what tasks I can cover in a Unity project.
2D/3D gameplay, game states, combat, progression, abilities, mini-games, physics, saves, economy, shops, rewards and ScriptableObject configs.
OOP, SOLID, DI/VContainer, event-driven approach, state machines, async/await, UniTask, R3/UniRx, refactoring, legacy code and clear module boundaries.
UGUI, basic UI Toolkit, HUD, screens, popups, settings, shops, adaptation for resolutions, localization and touch interfaces.
Android builds, Google Play, RuStore, ad SDKs, payments/IAP, Firebase Analytics, Crashlytics, Remote Config basics, AppMetrica, Gradle/manifest/dependencies and production builds.
REST API, JSON/DTO, authorization, player profile, progress, purchases, async requests, network error handling, loading states and retries.
Mirror Networking, Fish-Networking, Photon, lobbies, rooms, server lists, chat, gameplay, player synchronization and game-state synchronization.
Unity Profiler, Memory Profiler, Frame Debugger, object pooling, allocations, draw calls, UI optimization, Addressables, async loading, mobile performance and Quest 2 constraints.
Google Play, RuStore, Steam, Epic Games Store, Android, PC, Meta Quest 2, touch panels, build preparation and release checks.
Experience
Several mobile Unity projects: gameplay tasks, UI, server integration, ads, payments, Firebase/AppMetrica, support of existing systems and team development.
Mobile mid-core development, Asana, Git branches, merge requests, code review, mini-map, UI, abilities, system fixes and refactoring.
Planeticus, Android games, a VR project for Quest 2, multiplayer applications, game test tasks and PC/mobile experiments.
Interactive Unity applications for clients, localization architecture, media and touch panels, time estimates, key tasks, internal tools, mentoring and code review.
Let’s work together
Especially interested in mobile and PC games, multiplayer, mid-core, gameplay systems, product SDK integrations and teams with strong engineering culture.