Open to Middle+ / Senior Unity Developer roles

Unity developer for mobile, PC and multiplayer games.

I build gameplay systems, interfaces and production integrations: server APIs, ads, payments, analytics, SDKs, multiplayer and release builds.

01

Mobile production

Android builds, Google Play, RuStore, ads, IAP, Firebase, Crashlytics, Remote Config basics and AppMetrica.

02

Multiplayer

Mirror Networking, Fish-Networking, Photon, lobbies, rooms, server lists, chat and game-state synchronization.

03

Release experience

Public projects and store pages across mobile, PC, Steam, Epic Games Store and standalone VR hardware.

Key projects

Selected highlights from commercial and release work.

More projects and details are available in the full portfolio. Open full portfolio →

Gladiator School cover art
Mobile release projectsAppFox

AppFox — mobile Unity projects

Worked on multiple mobile Unity projects: gameplay tasks, UI, server integration, ads, payments, Firebase/AppMetrica, support and improvement of existing systems. School of Gladiators is one of the public release cases.

UnityAndroidRuStoreGoogle PlayServer APIFirebaseAppMetrica
Planeticus cover art
Own projectMultiplayer RTS / 4X

Planeticus

Own 2D space project in the RTS / 4X genre. It has public pages on Steam and Epic Games Store. The project uses Mirror Networking, lobbies, chat, settings, server lists and gameplay systems.

UnityMirrorSteamEGSRTS
VR reconstruction of historical Krasnoyarsk
FreelanceMeta Quest 2

VR Krasnoyarsk — The Age of Electricity

A historical reconstruction of Krasnoyarsk during the arrival of electricity. At the client’s request, gameplay was recorded and played back only through Meta Quest 2.

UnityVRQuest 2Optimization
Milk Farm contractsMilk Farm production areaMilk Farm statistics
Frozen prototypeITEOMobile Tycoon

Milk Farm — mobile tycoon

A frozen, unfinished mobile management project about a dairy farm and production complex, with production chains, contracts, upgrades and offline income.

UnityMobileTycoonTouch UI

Core skills

Technologies and areas of responsibility.

The stack is grouped by directions so it is clear what tasks I can cover in a Unity project.

Unity / C# / Gameplay

2D/3D gameplay, game states, combat, progression, abilities, mini-games, physics, saves, economy, shops, rewards and ScriptableObject configs.

Architecture and code

OOP, SOLID, DI/VContainer, event-driven approach, state machines, async/await, UniTask, R3/UniRx, refactoring, legacy code and clear module boundaries.

Interfaces

UGUI, basic UI Toolkit, HUD, screens, popups, settings, shops, adaptation for resolutions, localization and touch interfaces.

Mobile production

Android builds, Google Play, RuStore, ad SDKs, payments/IAP, Firebase Analytics, Crashlytics, Remote Config basics, AppMetrica, Gradle/manifest/dependencies and production builds.

Server integration

REST API, JSON/DTO, authorization, player profile, progress, purchases, async requests, network error handling, loading states and retries.

Multiplayer apps

Mirror Networking, Fish-Networking, Photon, lobbies, rooms, server lists, chat, gameplay, player synchronization and game-state synchronization.

Optimization and assets

Unity Profiler, Memory Profiler, Frame Debugger, object pooling, allocations, draw calls, UI optimization, Addressables, async loading, mobile performance and Quest 2 constraints.

Releases and platforms

Google Play, RuStore, Steam, Epic Games Store, Android, PC, Meta Quest 2, touch panels, build preparation and release checks.

Experience

Commercial path.

C# Unity Developer — AppFox / AppTask LLC

Several mobile Unity projects: gameplay tasks, UI, server integration, ads, payments, Firebase/AppMetrica, support of existing systems and team development.

C# Unity Developer — Vibe Games

Mobile mid-core development, Asana, Git branches, merge requests, code review, mini-map, UI, abilities, system fixes and refactoring.

Freelance, own projects and test tasks

Planeticus, Android games, a VR project for Quest 2, multiplayer applications, game test tasks and PC/mobile experiments.

C# Unity Developer — ITEO

Interactive Unity applications for clients, localization architecture, media and touch panels, time estimates, key tasks, internal tools, mentoring and code review.

Let’s work together

Open to Middle+ / Senior Unity Developer offers.

Especially interested in mobile and PC games, multiplayer, mid-core, gameplay systems, product SDK integrations and teams with strong engineering culture.